![]() ![]() If they did this then it could be that only the host of the world would need to own the mods and anyone who joined the world/realm would just need to load the file when joining like with the set texture packs. Then make it that you can select from the mods you own to put into your world, like how you can put a texture pack onto a specific world. 300+ New Structures - Dungeons, New Villages and A ton. In terms of how to implement them into the game, make them a setting that can only be toggled when the world is created. Features: Original Crazy Craft Experience - Revived and Enhanced using Chaos Awakens (Orespawn Remake) 100+ New Biomes - New Biomes in the Overworld, The Nether, The End and other Dimensions 500+ New Creatures - Many Mods to add a bunch of New Creatures with their purpose. Simply put, Mojang would never let people install/download mods for free when they already have the community store where people can BUY skin/texture packs. This way they are something that microsoft has ok-ed and the developers of the mods that already exist could possibly work a deal with them to have their mods on console. So a way to compromise with this could be to add them to the shop from community developers after they have been approved. Formerly named Project Pawcraft, this is our first, biggest, most developed project is the Pawcraft modpack for Minecraft. ![]() I understand that Microsoft and Mojang would not allow people to install mods from other developers on their system. ![]()
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